[ODE] collision matrix

Bram Stolk bram at sara.nl
Wed May 10 23:26:40 MST 2006


 
>I've updated the matrix by manually checking what functions there are in  
>the code (trunk). I've also added the convex hull collision row/col, since  

You have to look closer at the source....
an entry in setCollider is not enough...

hull vs box and hull vs capsule always return 0.

the funcs are just boilerplate, unimplemented.

>about them? Has sphere-trimesh collision code been fixed?

Yes, that's what I created test_basket for.
Just run it, and you'll see sphere vs trimesh is fine.

  bram





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