[ODE] A couple of online vids showing ODE physics
Rodrigo Hernandez
kwizatz at aeongames.com
Wed May 10 18:27:40 MST 2006
That looks pretty cool (thumbs up!)
STenyaK (Bruno Gonzalez) wrote:
>I'm the main coder of Motorsport, a vehicle simulator, still in its
>infancy regarding realism. All of its rigid body physics are calculated
>using ODE, while transmission components code is calculated using a custom
>system.
>I've set up a page with all the videos we've created so far, you can watch
>them here:
>
>http://motorsport-sim.org/modules.php?name=Content&pa=showpage&pid=4
>
>The graphics engine is OGRE, and forgive the awful video editing, all was
>done with gimp O:-). Blender was used for the creation of all contents).
>You can see it's very open-sourced :)
>
>Maybe the Motorsport screenshot in ode's users page could be updated with
>a new one; just contact me and i'll take some nice screenshot.
>
>
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