[ODE] A couple of online vids showing ODE physics

Rodrigo Hernandez kwizatz at aeongames.com
Wed May 10 18:27:40 MST 2006


That looks pretty cool (thumbs up!)

STenyaK (Bruno Gonzalez) wrote:

>I'm the main coder of Motorsport, a vehicle simulator, still in its  
>infancy regarding realism. All of its rigid body physics are calculated  
>using ODE, while transmission components code is calculated using a custom  
>system.
>I've set up a page with all the videos we've created so far, you can watch  
>them here:
>
>http://motorsport-sim.org/modules.php?name=Content&pa=showpage&pid=4
>
>The graphics engine is OGRE, and forgive the awful video editing, all was  
>done with gimp O:-). Blender was used for the creation of all contents).  
>You can see it's very open-sourced :)
>
>Maybe the Motorsport screenshot in ode's users page could be updated with  
>a new one; just contact me and i'll take some nice screenshot.
>  
>



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