[ODE] collision matrix
Alen Ladavac
alenl-ml at croteam.com
Thu May 4 01:13:22 MST 2006
Hello Bram,
Did you get together with Nguyen re that cyl-cyl code, or are you
still waiting for one from me?
Alen
Saturday, April 22, 2006, 9:37:11 PM, you wrote:
> Alen,
> I can do the ODE port of your code if you want.
> Do you have a description of the algorithm to go with
> your code?
> If you send your stuff to me, I'll try integrating
> it.
> bram
> -----Original Message-----
> From: Alen Ladavac [mailto:alenl-ml at croteam.com]
> Sent: Sat 4/22/2006 20:28
> To: Jaap Stolk
> Cc: Bram Stolk; ode at q12.org
> Subject: Re[2]: [ODE] collision matrix
>
>> On 4/22/06, Bram Stolk <bram at sara.nl> wrote:
>>> - cyl vs cyl is a very hard one. I'm affraid it takes
>>> a mathematics Phd to do this properly. I did see a
>>> paper with an algorithm for this though, floating on the net.
>>> No sample code though.
> My offer for cylinder-cylinder and cylinder-capsule (and any other)
> colliders from Serious Engine 2 is still valid. If anyone has time and
> will to port them over to ODE, I'll be glad to provide the code and
> some guidance. But I don't expect to have the time to debug the
> results. I can only assert that they do work correctly for us. (What
> anyone will be able to validate directly as we will be releasing the
> editor soon.)
> Cheers,
> Alen
> P.S. Believe it or not, no math PhD's were involved in writing that
> code. ;) Though I do admit, cyl-cyl was the hardest.
--
Best regards,
Alen mailto:alenl-ml at croteam.com
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