[ODE] collision matrix

Alen Ladavac alenl-ml at croteam.com
Thu May 4 01:13:22 MST 2006


Hello Bram,

Did you get together with Nguyen re that cyl-cyl code, or are you
still waiting for one from me?

Alen


Saturday, April 22, 2006, 9:37:11 PM, you wrote:

> Alen,

> I can do the ODE port of your code if you want.
> Do you have a description of the algorithm to go with
> your code?

> If you send your stuff to me, I'll try integrating
> it.

>   bram

> -----Original Message-----
> From: Alen Ladavac [mailto:alenl-ml at croteam.com]
> Sent: Sat 4/22/2006 20:28
> To: Jaap Stolk
> Cc: Bram Stolk; ode at q12.org
> Subject: Re[2]: [ODE] collision matrix
>  
>> On 4/22/06, Bram Stolk <bram at sara.nl> wrote:
>>> - cyl vs cyl is a very hard one. I'm affraid it takes
>>>   a mathematics Phd to do this properly. I did see a
>>>   paper with an algorithm for this though, floating on the net.
>>>   No sample code though.

> My offer for cylinder-cylinder and cylinder-capsule (and any other)
> colliders from Serious Engine 2 is still valid. If anyone has time and
> will to port them over to ODE, I'll be glad to provide the code and
> some guidance. But I don't expect to have the time to debug the
> results. I can only assert that they do work correctly for us. (What
> anyone will be able to validate directly as we will be releasing the
> editor soon.)

> Cheers,
> Alen

> P.S. Believe it or not, no math PhD's were involved in writing that
> code. ;) Though I do admit, cyl-cyl was the hardest.






-- 
Best regards,
 Alen                            mailto:alenl-ml at croteam.com



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