[ODE] Still Spheres Vs Trimesh at Triangle Edges

kurimail kurimail at arrakis.es
Fri Mar 31 11:20:10 MST 2006


Thanks for your answer!.

The problem is that spheres rolling over a trimesh jumps on every triangle
edge. I have a 4-hinged spheres car, and when a sphere rolls over every
triangle edge, a little jump occurs.

As i sad, decreasing cfm solved a little the problem, but not all.


> If you really think your problem would be solved if there were no
> sphere-edge collisions (I doubt it because then your spheres should sink
> on
> trimesh convex edges), you can eighter implement the preprocessed mesh for
> sphere collisions and submit it to svn (the more difficult way ;) or take
> much easier and faster way: have a look on GetContactData in
> collision_trimesh_sphere.cpp and comment out all edge collisions (all
> branches except region 0 - interior).
>
> Anyway, as I say I doubt this would be a good solution. What exactly is
> the
> problem you are experiencing?
>
>
>> -----Original Message-----
>> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf
>> Of kurimail
>> Sent: Friday, March 31, 2006 4:01 PM
>> To: ode at q12.org
>> Subject: [ODE] Still Spheres Vs Trimesh at Triangle Edges
>>
>>
>> Hi again. I am still having troubles with spheres colliding at triangle
>> edges. I don't know if the problem is the edge or the change from one
>> triangle to another.
>>
>> I looked at the preproccesing trimesh, but it is only for ccylinders.
>>
>> I tried changing erp and cfm values. This helped, but not too much.
>>
>> I tried different scales, sizes, masses, mass shapes, etc... and nothing
>> helped too much.
>>
>> I can accept any trick to avoid such jumps at triangle edge.
>>
>> Any help, please?
>>
>> Thanks in advance!
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>
>



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