[ODE] Trimesh vs Convex Hull
Nguyen Binh
ngbinh at gmail.com
Fri Mar 31 05:58:12 MST 2006
I 'd doubt it.
Anyway, Bullet has a good implelementation of GJK algorithm so it supports
convex shape.
It would be nice if we couple Bullet in ODE.
On 3/31/06, Mohsin Hasan <mohsin.hasan at trivor.com> wrote:
>
> I'm not sure if this has been discussed earlier but wouldn't it be great
> if ODE natively supported a ConvexHull primitive. It would give better
> collision representation of a mesh compared to simple primitives besides
> being more efficient and accurate in terms of detecting collision compared
> to Trimesh. Does anyone else also think that they are more important than
> Trimesh/Trimesh.
>
>
>
> If supporting ConvexHull is not possible for whatever reason, is it
> possible to do something similar using Trimesh? I mean if we can generate a
> convex hull of our geometry through whatever way and pass it as Trimesh to
> ODE, is Trimesh-Trimesh collisions for convex hull meshes accurate?
>
>
>
> Mohsin
>
> ------
>
> See tech demos of our engine supporting ODE based Physics at
> http://www.itrango.com/demo.html
>
>
>
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>
>
>
--
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Binh Nguyen
Computer Science Department
Rensselaer Polytechnic Institute
Troy, NY, 12180
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