[ODE] Havok and NVIDIA present Havok FX at GDC 2006

Vrej Melkonian vmelkon at yahoo.com
Tue Mar 28 23:38:07 MST 2006


--- gl <gl at ntlworld.com> wrote:

> Well, I've been out of gaming for a while, so I
> don't know if this is still 
> true, but GPU makers were always bitching about how
> most games are CPU 
> limited, and so often GPU power goes to waste.  If
> you can use some GPU for 
> non-interactive physics content (particles etc),
> then that's a nice bit of 
> next-gen (if you will) optional eye-candy to chew up
> that leftover.
> --
> gl 

Yes, some games use too much CPU and don't push the
graphics much (low res texture and simple effects).
Then there are games that push graphics so much you
need to run at a lower resolution and turn off AA.

I exptect for next generation of games to take full
advantage of these Gf6800, Gf7800, X1800, X1900, etc
so will there be enough cycles for physics?

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