[ODE] Havok and NVIDIA present Havok FX at GDC 2006
gl
gl at ntlworld.com
Tue Mar 28 11:39:31 MST 2006
> An ex-collegue at Havok told me that GPU physics does run the entire
> physics
> pipeline (apart from the the broadphase) on the GPU. This includes
> collision
> detection, friction and constraint solver. The details about the collision
> detection are not to be disclosed yet, but it allows for stable stacking
> and
> thousands of convex objects on a static mesh.
Cool.
> Also Havok GPU physics allows
> for gameplay physics already, the CPU side can request feedback from the
> GPU
Isn't there quite some lag getting the results back? Or has that been
optimised lately?
--
gl
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