[ODE] Havok and NVIDIA present Havok FX at GDC 2006

Vrej Melkonian vmelkon at yahoo.com
Tue Mar 28 05:34:56 MST 2006


Hi Gussimulator,

Please respond to the mailing list so that everyone
can participate.

I just don't see companies making commercial games
using the GPU for that purpose. I think it costs too
much performance and rendering is already power
hungry.

What's the specialized hw you are talking about?

--- Gussimulator <gussimulator at yahoo.com.ar> wrote:

> we've made some vertex and frag shaders specially
> for physics calculations 
> within the GPU (just for fun) an year ago, this is
> not crazy at all... 
> theres also some specialized hardware for processing
> physics, you might want 
> to take a look at that as well. (you could calculate
> fluids in realtime, 
> etc).  but the idea of having a separate cpu for
> just physics, has always 
> been crazy... and until a big company takes
> advantage of this, no one would 
> ever go and buy one of this cards (and even less if
> they are way too 
> expensive).
> 
> 
> ----- Original Message ----- 
> From: "Vrej Melkonian" <vmelkon at yahoo.com>
> To: <ode at q12.org>
> Sent: Monday, March 27, 2006 11:26 PM
> Subject: [ODE] Havok and NVIDIA present Havok FX at
> GDC 2006
> 
> 
> > There is this news at
> > http://www.gpgpu.org
> >
> > about using the GPU for certain non-gameplay
> related
> > physics.
> >
> > Also, someone named Will from ATI has responded
> here
> > http://www.firingsquad.com/hardware/ati_physics/
> >
> > So, nVidia and ATI are (or might) be proposing
> that
> > games take advantage of the GPU for some physics.
> >
> > Crazy or not?
> >
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> 
> 


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