[ODE] translucent geoms?
Winsett _Z
winsett at abv.bg
Sat Mar 25 12:28:38 MST 2006
10x for the responses!
I'll find another way of representing the stuffs in my simulation - without this effect :)
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Dimitar Katsarski
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>-------- Оригинално писмо --------
>От: Justin Couch <justin at vlc.com.au>
>Относно: Re: [ODE] translucent geoms?
>До: null
>Изпратено на: Събота, 2006, Март 25 19:25:13 EET
>----------------------------------
>
>Gussimulator wrote:
> > Well emh I believe that library uses OGL in order to perform the
>raster, etc.
> >
> > If thats the case, (Ive never used this lib but OGL anyway is the
>same anywhere) use glcolor4f() and set the fourth param to 0.5 if you
>want 50% transparency, etc. but this depends on the implementation
>(more likely the initialization of opengl, where you setup what you want
>on and what you want off, etc).
>
>Yes. Transparent geometry rendering is not exactly a trivial task to do,
>even for the simpler cases. Just setting the alpha of the colour values
>won't necessarily work, particularly if there are material colours
>involved as well. Typically you're better off just making use of someone
>else's rendering engine that has already done all the hard work like
>transparency sorting etc. Given the simplistic nature of the rendering
>code in the ODE examples, I doubt you'd be able to hack in any form of
>reasonable transparency rendering.
>
>Justin
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