[ODE] translucent geoms?
Justin Couch
justin at vlc.com.au
Sat Mar 25 10:25:13 MST 2006
Gussimulator wrote:
> Well emh I believe that library uses OGL in order to perform the
raster, etc.
>
> If thats the case, (Ive never used this lib but OGL anyway is the
same anywhere) use glcolor4f() and set the fourth param to 0.5 if you
want 50% transparency, etc. but this depends on the implementation
(more likely the initialization of opengl, where you setup what you want
on and what you want off, etc).
Yes. Transparent geometry rendering is not exactly a trivial task to do,
even for the simpler cases. Just setting the alpha of the colour values
won't necessarily work, particularly if there are material colours
involved as well. Typically you're better off just making use of someone
else's rendering engine that has already done all the hard work like
transparency sorting etc. Given the simplistic nature of the rendering
code in the ODE examples, I doubt you'd be able to hack in any form of
reasonable transparency rendering.
Justin
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