[ODE] Rotation matrix - setting euler, etc.
STenyaK (Bruno Gonzalez)
stenyak at gmx.net
Fri Mar 24 02:50:40 MST 2006
Maybe you've found the reason why euler angles are recommended not to be
used.
http://en.wikipedia.org/wiki/Gimbal_lock
On Fri, 24 Mar 2006 05:24:18 +0100, Gussimulator
<gussimulator at yahoo.com.ar> wrote:
> My problem relies mostly on my getpitch() routine
> the rotation seems ok on the pitch axis, but the objects spins from
> times to times.. perhaps im not doing the conversion correctly. but I'm
> sure I am !
>
> Im trying to convert the pitch from the quaternion rotation, but the
> same issue popups..
>
>
>
>
> ----- Original Message ----- From: "STenyaK (Bruno Gonzalez)"
> <stenyak at gmx.net>
> To: "Gussimulator" <gussimulator at yahoo.com.ar>
> Sent: Friday, March 24, 2006 12:25 AM
> Subject: Re: [ODE] Rotation matrix - setting euler, etc.
>
>
>> You may want to test this code:
>> http://svn.sourceforge.net/viewcvs.cgi/motorsport/trunk/src/common/quaternion.cpp?view=markup&rev=374
>>
>> On Fri, 24 Mar 2006 03:40:04 +0100, Gussimulator
>> <gussimulator at yahoo.com.ar> wrote:
>>
>>> Hi, I've nailed the Y and Z rotation problems but I'm still getting
>>> problems with the pitch (would be X).
>>> Are there any good source examples that would suit ODE's needs?, I need
>>> to be able to convert from euler to rotation matrix and vice versa. Im
>>> able to do this but ODE doesnt seem to like my rotation matrix, its
>>> giving wrong rotations all the time!.
>>>
>>> Thanks
>>
>>
>>
>> -- Saludos,
>> STenyaK
>>
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--
Saludos,
STenyaK
_______________________________________________
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