[ODE] Trimesh-sphere collision detection debugging
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Mar 14 11:12:12 MST 2006
I would start by printing the body ID and the position of the geoms that
are colliding. Perhaps the geom isn't actually connected to the body, or
perhaps the bodys position is not where you think it is.
Collision is very deterministic, so because you have a reproducible
case, it should be a simple matter of standard debugging techniques to
figure out why it's happening.
Jean-Sebastien Guay wrote:
> The callback is triggered, and a call to dCollide returns one contact point,
> even though the mobile object and terrain are not touching at all.
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