[ODE] Trimesh-sphere collision detection debugging
rod kay
rodkay at mullum.com.au
Sun Mar 12 22:34:35 MST 2006
On Sun, 2006-03-12 at 23:08 -0500, Jean-Sebastien Guay wrote:
> Hello again,
>
> I'm trying to debug my collision detection. I've wrapped ODE's physics
> functionality in my application's object classes using spheres to start, and a
> trimesh for the terrain, and I'm getting a collision right at the start of the
> program when I know there shouldn't be.
>
Have you considered using the terrain classes in the ode/contrib
directory ? They work very well with spheres (from ode cvs UNSTABLE
branch).
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