[ODE] ODE Octree culling
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Wed Mar 1 10:40:34 MST 2006
J. Perkins wrote:
> Out of curiosity, how do other people handle this? Do you use one
> space for collisions and another for rendering? Your own space for
> both? Something else?
Personally, I use my own octree for rendering, and hash spaces for
collision. Note that the rendered and the colliding geometries aren't
usually the same, so they have different representations anyway.
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