[ODE] some quick notes on 0.6...
Rodrigo Hernandez
kwizatz at aeongames.com
Thu Jun 22 06:32:06 MST 2006
John Miles wrote:
> - Wow, that convex collider primitive is broken. Seriously not ready
> for prime time. Did anyone actually try it in test-boxstack? Not
> only do convex-convex collisions not work at all -- a situation
> alluded to by the comments in convex.cpp -- but the convex pieces
> promptly disable themselves after hitting the ground, and aren't
> re-enabled when boxes hit them. (Sphere collisions seem to re-enable
> them, but not boxes.)
Had you taken care to read the list entries regarding Convex primitives
and the note on Changelog (currently only convex-sphere and convex-plane
work), you would know better to expect
it to work, or think that its ready for prime time, there is a reason
its 0.6 and not 1.0.
What I started with the convex primitive integrates directly into ODE,
following its coding style, thats why its not a contribution, mi initial
goal was to get it all working and then commit it, but the commits from
other fellow developers were too many too quick, and my code kept
getting broken, since I was having less and less time to invest on the
code, I decided to commit it so someone else could help taking it
forward, its shortcomings I made perfectly clear before I committed the
code, read the list archives.
Finally, if you so much dislike it, you are welcome to rework it or just
pick up the work where I left.
More information about the ODE
mailing list