Tibor Szabo wrote: > Hi Bram, > > yes, it's the mesh with just one triangle. The AABBtree is not generated > for such simple case. So it shouldn't be used in the > SphereCollider::Collide. > See attached test case. > Tibor, thanks. The fix is committed to the trunk. Dunno if it's included in Jason's release builds, though. Bram