[ODE] Huge performance drop

Jon Watte (ODE) hplus-ode at mindcontrol.org
Mon Jul 31 19:17:37 MST 2006


1) make sure you run a release mode build
2) use your profiler of choice to look at the problem (I prefer VTune)

Cheers,

          / h+


Syed Setia Pernama wrote:
> Hi,
>
> OS: Windows XP
> Compiler: Visual C++ 2005
>
> I am using Ode to generate collision using 4 large
> trimeshes. I know that this could be a taxing in
> performance, but it is still under control in my
> development machine (running about 35-40FPS). But
> there are several weird problems:
>
> 1) In my development machine which runs at 40FPS,
> there is a rare moment where performance suddenly
> drops to less than 1FPS. The FPS was very low until
> after a few seconds, for which the app resume to the
> working FPS.
>
> 2) In the other computer (non-development), the
> applications runs unreasonably slow even at a good
> spec computer. Please take a look at below spec, and
> the FPS it generates:
>   a) Development machine:
>      Notebook Core Duo 1.83, NVIDIA 7400 256MB
>      FPS: 35-40
>   b) Pentium IV 3Ghz, RAM 2GB, NVIDIA 7800GT 256MB
>      FPS: 15
>      Comment: Not too slow, but it should exceed (a)
>   c) Pentium IV 2.x Ghz, RAM 2GB, ATI GECUBE 9600.
>      FPS: < 1
>
> I searched thru this forum, and found that the small
> stack size in Windows could the culprit. Is it true? I
> have increased the stack size to 100MB , but no
> difference.
>
> I have isolated the problem to physics (ODE) as
> disabling all ODE trimeshes result in
>    a) 70 FPS
>    b) 120 FPS
>    c) 40-50 FPS
>
>
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