[ODE] Trimesh As Ground??
Bastian von Halem
odemail at one-digit-ahead.com
Thu Jul 20 12:50:20 MST 2006
Trimesh vs trimesh collision is indeed a weak point of ode. I recently
tried ODE with the Bullet collision detection system
(http://www.continuousphysics.com/Bullet/) which has excellent collision
detection, there's an example to combine Bullet and ODE in the Bullet SDK.
You may also try the heightfield collider or other different collision
primitives.
> Hello,
>
> I’m building a simulation using ode, delta3d, and osg. For my initial
> setup I have a ground (as a trimesh) and another object also as a
> trimesh. No matter what options I set, it always seems to bounce off
> the terrain when I don’t want it to. I’ve gone through the FAQ section
> and read that; and also have tried setting all kinds of params on the
> contact joints to try and get this to stop. Is this expected for
> trimesh vs trimesh? Should I have the ground broken up into different
> planes? Thanks!
>
> Allen Danklefsen
>
> Game Dev : Delta3D Group
>
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