[ODE] Patch 1032248: Slider2
Jaroslav Sinecky
sinecky at telefonica.net
Sun Jul 16 23:29:07 MST 2006
There was a serious bug in slider, which is fixed now, so it's possible
that your car with sliders would work ok now.
Jaroslav
gcarlton at iinet.net.au wrote:
> Hi,
> I certainly found this useful, but I'm not sure it should be in ODE proper. I
> found making a vehicle with frictionless spheres/capsules with sliders to be
> very jittery, but with this slider2 they were better. It duplicates the hinge2
> slider code, which is intriguingly different to the normal slider code.
>
> Whether it belongs to ODE really boils down to whether other people would also
> find that implementation superior, or whether it was just unique to my
> particular situation. A good test would be to get a fresh build, add the slider
> and make a test-world example with a box and four slider/slider2/joint2 spheres.
> If I get time I may play around with this, but not for a while.
>
> As for the documentation, if we did want to add it, it would be easy to do - its
> just the slider but without the ability to set the joint stops.
>
> Geoff
>
> Quoting Jason Perkins <starkos at gmail.com>:
>
>
>> Geoff Carlton submitted a patch for a new joint "Slider2":
>>
>> Slider2 joint type. Alternate implementation of the
>> slider joint using similar code to the hinge2. Has no
>> motors or joint limits. Set erp and cfm in the same
>> was as the hinge2, using the suspension parameters.
>>
>> You can view the patch here:
>>
>>
>>
> http://sf.net/tracker/download.php?group_id=24884&atid=382801&file_id=102330&aid=1032248
>
>> Any thoughts on this? Yea? Nay? Geoff, would you be willing to submit
>> some documentation for this?
>>
>> Jason
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>>
>>
>
>
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