[ODE] rotation
Mathias Weber
mweb at gmx.ch
Sat Jan 14 02:49:12 MST 2006
hi
caglar wrote:
> how can i apply rotation to an object from ODE to Ogre platform. I tried to use quaternion but i couldnt do that. Is there anyone knows about that?
>
> --caglar
>
i'm using ode with ogre without problems, if you get any problems just
have a look at the ogreaddons ogreode or at the affiliated project
Gangsta Wrapper (http://sourceforge.net/projects/gangsta). Both give you
the chance using ode with ogre.
const dReal* orientation = dBodyGetQuaternion(_body);
Ogre::Quaternion _orientation;
_orientation.w = (Real)orientation[0];
_orientation.x = (Real)orientation[1];
_orientation.y = (Real)orientation[2];
_orientation.z = (Real)orientation[3];
i hope this helps.
Mathias
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