[ODE] Trimesh problems
Anders Olofsson
anders.olofsson at biologigrand.ac
Tue Jan 10 03:57:41 MST 2006
Using those functions calmed down the jumping a bit but its still quite
noticeable, so much that I dont think turning on autodisable will cause the
spheres to rest. I managed to compile the latest snapshot without too much
problems, so I might look at trying to change the normals later.
Thanks!
--Anders Olofsson
At 02:58 2006-01-10, you wrote:
>I've done many changes, but the main two were that collision normals are
>set to the triangle normals, and also I merge duplicate contact points
>(and interpolate any normal to an average value) before I step the
>world. Until I did that, I found ODE generally worked, but spheres and
>other objects had wierd snags and effects, depending on the underlying
>triangles representing a surface.
>
>However, that doesn't sound like what you describe, so you may be better
>off trying to tweak the parameters first. In an earlier email you
>mentioned these:
>
>dWorldSetContactMaxCorrectingVel and dWorldSetContactSurfaceLayer
>
>They are extremely useful for eliminating bounce.
>
>Cheers,
>Geoff
More information about the ODE
mailing list