[ODE] FastStep Vs QuickStep
Antonio_Martini@scee.net
Antonio_Martini at scee.net
Tue Jan 10 03:25:00 MST 2006
the discussion of the continuous physics forum below seems to imply that
faststep(propagation method) and quickstep(Projected Gauss Seidel) should
be theoretical equivalent in terms of convergence rate and stability.
However it seems that this is not the case in practice in ODE. Maybe
faststep has still a few bugs or it is incomplete?
http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=208
Antonio Martini
Sony Computer Entertainment Europe
http://www.scee.com
Bram Stolk <bram at sara.nl>
Sent by: ode-bounces at q12.org
10/01/2006 07:35
To
ode at q12.org
cc
Subject
Re: [ODE] Trimesh problems
Anders Olofsson wrote:
> That doesn't sound right. Why would I want to push it towards some
edge?.
> Me hacking code in ODE is like monkey do brainsurgery. Funny but none
will
> survive. Well, I'll try.. Did you allways use the triangles normal
instead
> of normal pointing towards some edge?. I don't immediately see how this
> applies to jumpy spheres on large triangles though. Did you modify
> something more in the trimesh/sphere code?.
I still think you should switch to UNSTABLE, look at this diff:
http://cvs.sourceforge.net/viewcvs.py/opende/ode/ode/src/collision_trimesh_sphere.cpp?r1=1.7&r2=1.7.2.2
Bram
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