[ODE] Implementing a new joint
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Mon Jan 9 10:19:56 MST 2006
Making something really massive is usually a bad idea, because it tends
to go bowling over all other things you'd be interested in. Player would
be dis-satisfied if he walked up to a Shining Shield +10 laying on a
table, and it blew out into orbit when he got close...
Also, really massive things require lots of force to be moved around,
which means they may be pushed pretty far into various surfaces.
Cheers,
/ h+
Nick Winters wrote:
> On 1/7/06, kurimail <kurimail at arrakis.es> wrote:
>
>>What about setting the rotation of the body to 0,0,0 every step?
>
> can you set the inertia of the body to something really massive... to
> make rotating really difficult?
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