[ODE] Simple FPS-like character
Szabo Gabor
uchimata at axelero.hu
Wed Jan 4 06:43:47 MST 2006
Hi,
I've read about a capsule-ray geom couple here on the list, where you
generally use ray collision for the "leg", and a capsule is levitating
for the player's body. Ray is directed vertically from the bottom of the
capsule downwards to the ground. This technique allows you to set up a
custom height for a climbable terrain-delta by setting the height of the
levitation of the capsule (means setting the length of the ray to
generate contact joints). Collision for the environment - and for the
terrain if it is higher then the delta - is processed by the capsule
geom. This must do the job. Bye,
Uchimata
ps: I'm not an ODE expert, so please wait for the replies to my mail,
I've never tried this :)
Engeor wrote:
> The capsule maybe is not only approach but it is often suggested.
> http://www.gamasutra.com/features/20020816/maclaurin_01.htm
>
>> Any suggestion ?
>>
>> F. Brebion
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