[ODE] ODE Octree culling
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Feb 28 10:16:12 MST 2006
Jeremy Roberts wrote:
> Can we use the quadtree space for graphics frustrum culling? I was
There is no "frustum" geometric primitive, so that would be hard.
You can kind-of do it by running six separate plane queries and running
an intersection of the queries, but that's not very efficient -- less
efficient than examining all nodes in order, in fact.
That being said: writing and debugging a quadtree for culling only is,
what, five hours of work?
Cheers,
/ h+
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