[ODE] ODE Octree culling

Jon Watte (ODE) hplus-ode at mindcontrol.org
Tue Feb 28 10:16:12 MST 2006



Jeremy Roberts wrote:

>  Can we use the quadtree space for graphics frustrum culling?  I was 

There is no "frustum" geometric primitive, so that would be hard.

You can kind-of do it by running six separate plane queries and running 
an intersection of the queries, but that's not very efficient -- less 
efficient than examining all nodes in order, in fact.

That being said: writing and debugging a quadtree for culling only is, 
what, five hours of work?

Cheers,

		/ h+



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