[ODE] parallel ODE
Misha Smelyanskiy
mmaloff2002 at yahoo.com
Thu Feb 23 11:13:00 MST 2006
Yes that is what I mean. Either stepping islands in parallel, or parallelizing a single island, if there are only a few islands. For CD, I mean parallelizing a given space: both broad and narrow phases.
Seems like none has done it yet.
Mike
Vast <vasko.tim at gmail.com> wrote:
This sounds interesting, if I understand you correctly. When you say in parallel, do you mean to like.. multithread the collision system? and run multiple collision detection calls in different threads?
I hope I got it right, but either way, the way I got it sounds like a Very good idea (no reason in particular) and it also seems to be very do-able.
Regards,
Tim
On 2/23/06, J. Perkins <starkos at gmail.com> wrote: On 2/22/06, Misha Smelyanskiy <mmaloff2002 at yahoo.com> wrote:
> Can you please advice if anyone tried to parallelize ODE and what the
> results of this are in terms of scalability?
I'm curious about this as well, but haven't yet had a chance to try
it. Has anyone tried stepping islands in parallel, or running
collision tests in parallel?
Jason
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Tim Vasko
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