[ODE] Building ODE on MinGW platform
Rodrigo Hernandez
kwizatz at aeongames.com
Thu Feb 9 16:28:25 MST 2006
Yes, they use the config.h files located in VC6\_configs which are
pretty static...
care should be taken to edit them whenever there is the need to add a
new feature that requires new flags and macros,
but thats about it.
I think perhaps we should look for a less clumsy solution so the VS
projects dont lack behind.
Jon Watte (ODE) wrote:
>
>
> Rodrigo Hernandez wrote:
>
>>
>> Of course! but are they mostly using the command line gmake approach
>> or the Visual Studio solutions provided? if the later is the one
>> people prefer,
>> there should be no side effects in removing the old configuration
>> scheme.
>
>
> The provided solutions use the config.h files generated by the old
> configuration scheme. As long as the new scheme is compatible (and
> stays compatible/maintained) then that sounds right.
>
> Cheers,
>
> / h+
>
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