[ODE] Breakable Joints
Bram Stolk
bram at sara.nl
Thu Aug 31 06:35:55 MST 2006
David,
Thanks for the contrib.
I have some remarks:
- It is very difficult to oversee the impact of your patch.
the patch file is very large: 22K lines.
- As I understand, you have added some flags to the joint, and
a new callback for when it breaks?
- Can you explain the advantage over your code over the existing
approach?
With ODE you can already add a feedback to a joint, and with this
feedback you can trivially test for exceeding a limit, and have
the joint break.
Why do the break-test in ODE itself, instead of the user app?
The current mechanism is seems more generic:
You can do other stuff when limits are exceeded, other than breaking.
Or you can have more complex break conditions.
- I'm not yet conviced that joint-breaking should be ode-space instead
of user-space.
Bram
David Walters wrote:
> Hi, I've integrated the breakable joints contribution into my local
> copy of ODE - is there any reason why it shouldn't be commited to SVN?
>
> It comes with two new examples, based on the test_buggy one - which
> clearly show it works in allowing the wheels to fly off if you try to
> do donuts with the vehicle.
>
> Possible other applications would be for asteroids joined together
> that would made of connected parts with the ability to break up on a
> missle impact. Also, shooting the wheels off of moving vehicles as
> featured in "Enemy Territory : Quake Wars" sounds pretty cool to me!
>
> I've uploaded my patch here: http://hidden.asbestos.googlepages.com/home
>
> It seems like a great feature to have as part of ODE, and this
> implementation is very comprehensive but easy to understand.
>
> It all seems fine to me, but was there some reason it was never
> integrated other than lack of time? It took a medium amount of effort
> to add this to the code as it's quite a significant change - that's as
> good as reason as any to not let this feature die.
>
> Regards,
> Dave.
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--
Bram Stolk, VR Engineer SARA, Amsterdam. tel +31 20 592 3000
"Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
operating system originally coded for a 4-bit microprocessor by a 2-bit
company that can't stand 1 bit of competition."
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