[ODE] Better understanding about simulating surfaces
Megan Fox
shalinor at gmail.com
Tue Aug 15 13:37:05 MST 2006
Make sure your step size is small (at most 0.01) to reduce bounciness.
Given the speeds at which your pool balls are likely travelling, I'd
probably try and even smaller step size than that... shouldn't matter
terribly much if all you're simulating is the pool table + balls.
On 8/15/06, Jeff Kershner <jeff at jeffkershner.com> wrote:
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> I am interested in simulating something like a pool ball bouncing off the
> ground. The ball is very dense and when it bounces it should be a very
> short bounce and lay to rest relatively quickly. Right now I am playing
> with the parameters in the NearCallback function and I am getting all kinds
> of huge bounces.
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> How can I get this kind of example to work?
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> Thanks,
>
> /jk
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--
-Megan Fox
Idyllon, LLC
http://shalinor.circustent.us/megan/resume/
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