[ODE] Better understanding about simulating surfaces

Jon Watte (ODE) hplus-ode at mindcontrol.org
Tue Aug 15 13:10:37 MST 2006


A very heavy ball will introduce more energy, and may actually not 
"thud" any better. Keep mass within limits.
Turn off dContactBounce entirely.
Set ERP to something lowish (0.5 or lower).
There's a maximum correcting velocity parameter you can set, although I 
forget what it's called; set that to something low, too.

Cheers,

             / h+


Jeff Kershner wrote:
>
> I am interested in simulating something like a pool ball bouncing off 
> the ground.  The ball is very dense and when it bounces it should be a 
> very short bounce and lay to rest relatively quickly.  Right now I am 
> playing with the parameters in the NearCallback function and I am 
> getting all kinds of huge bounces.
>
>  
>
> How can I get this kind of example to work?
>
>  
>
> Thanks,
>
> /jk
>
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