[ODE] How to make simulation look more realistic (fast, in look)?

Bram Stolk bram at sara.nl
Sun Aug 13 05:54:06 MST 2006


michael kapelko wrote:
> If I have gravity of -2.5 and step 0.05, simulation is really slow (not 
> in performance, but in look).
> If I make step equal to 0.5, all's incorrect. If I increase gravity 
> (-50), my wall crashes and nothing can really fly.
> And when I move player capsule with -2.5 gravity, it doesn't fall fast 
> enough on stairs, it hovers too much, because I apply force so that 
> player movement looks like in real games.
> So how to make simulation much faster? So that objects fall fast enough, 
> player moves fast enough and falls on all stairs when climbing down?

http://opende.sourceforge.net/wiki/index.php/HOWTO_integrate_simulation_and_visualization

or:

http://www.gaffer.org/articles/Timestep.html

> Thanks.
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