[ODE] Quake BSP

Morgan McGuire morgan3d at yahoo.com
Sat Aug 12 20:00:14 MST 2006


FWIW, I've been colliding rigid bodies against Quake3 meshes using hashspaces
and getting decent performance.  It doesn't run noticably slower than without
the BSP mesh.  

e.g., the fighting animations in this paper were simulated with BSP maps:
http://graphics.cs.williams.edu/papers/DynamoVGS06/

-m



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