[ODE] Increasing number of particales changes physics
Roland Kindermann
iyo at gmx.de
Sat Aug 12 14:25:58 MST 2006
Hi,
I work with particles too. I think it would be nice to have a Point
Geometry (which only consists of one point) for particles. It would
probably be faster than a small Sphere.
Cheers,
Roland Kindermann
Jacob Ole Juul Kolding schrieb:
> OK I have a fixed step time and that works fine.
>
> The next problem is when I enable collision (So that the particles
> bounce against a floor). When the simulation has up to 350 particles it
> seem to run smoothly and stable, but above 350 it will eventually suffer
> a slowdown death causing the app to be unresponsive.
>
> I switched to HashSpace and set the category/collide bits so that the
> particles should not collide with each other but only the floor.
>
> Is this a bottleneck?
>
> /Jacob Kolding
>
>
> On 8/11/06, *Jon Watte* <hplus at mindcontrol.org
> <mailto:hplus at mindcontrol.org>> wrote:
>
> Correct. You need to use a fixed time step. Such as in
> http://www.mindcontrol.org/~hplus/graphics/game_loop.html
> <http://www.mindcontrol.org/%7Ehplus/graphics/game_loop.html>
>
> Jacob Ole Juul Kolding wrote:
> > I'm implementing a particle system in ODE and have encountered the
> > problem that when the number of particles increase the physics change
> > in the the way the even though the same force is applied, the more
> > particles are in the simulation the longer they will travel.
> >
> > My guess is that since i step the world each frame, when the frame
> > rate drops the step time increase which changes the outcome of the
> > simulation?
> >
> > Anyone have an idea how to help this problem?
> >
> > /Jacob Kolding
> >
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