[ODE] complex geoms
Vortex 2
vortex2 at gmail.com
Wed Aug 9 09:02:04 MST 2006
Thanks :), that should help!
On 8/9/06, Bram Stolk <bram at sara.nl> wrote:
>
> Vortex 2 wrote:
>
> > My last question is that, I know you can represent complex shapes by
> > combining collision primitives together inside of a space. Is there a
> > common way to do this?
>
> Yes... ode/test/test_boxstack.cpp shows how to do complex geoms.
> It adds multiple geoms to a single body.
> It does not use multiple spaces, as far as I can see.
>
> The code is here on line 264: (identation is messed up in my browser).
>
> http://svn.sourceforge.net/viewvc/opende/trunk/ode/test/test_boxstack.cpp?revision=1025&view=markup
>
> Bram
>
> >
> >
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>
>
> --
> Bram Stolk, VR Engineer SARA, Amsterdam. tel +31 20 592 3000
>
> "Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
> operating system originally coded for a 4-bit microprocessor by a 2-bit
> company that can't stand 1 bit of competition."
>
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