[ODE] Very Important: ODE and TIMESTEP. How to do it???
Jason Perkins
starkos at gmail.com
Sun Aug 6 07:30:35 MST 2006
On 8/6/06, michael kapelko <kornerr at gmail.com> wrote:
> For instance, this one:
> http://www.mindcontrol.org/~hplus/graphics/game_loop.html
IMHO, that is about as clear an explanation as you are going to get;
Jon has all but written the code for you.
I would suggest that you just forget about extrapolation for now and
get a fixed timestep loop working. That looks something like this:
ode_time = gettime()
while (true) {
render_the_scene();
curr_time = gettime();
while (ode_time < curr_time) {
dWorldQuickStep(ode_timestep)
ode_time += ode_timestep;
}
}
Get that working first and see how it looks; depending on your needs
it might be perfectly acceptable. If you start noticing temporal
aliasing or lag, then you can start looking for alternatives. Have you
done this already?
Jason
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