[ODE] Very Important: ODE and TIMESTEP. How to do it???
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Sat Aug 5 09:14:12 MST 2006
You run ODE at a fixed rate (say, 100 steps a second), and when
rendering, you extrapolate based on the position and velocity that you
last read, and the delta between the current time and the last stepped time.
http://www.mindcontrol.org/~hplus/graphics/game_loop.html
Cheers,
/ h+
michael kapelko wrote:
> I was reading about calculating correct time step values at
> http://www.gaffer.org/articles/
> I can't get how to do it with ODE. It requires interpolation of objects'
> states, but ODE handles all things itself, allowing only timestep to be
> set. Can anyone give me any idea?
> Thanks.
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
>
>
More information about the ODE
mailing list