[ODE] Building on MacOSX (and now Linux)
Rodrigo Hernandez
kwizatz at aeongames.com
Fri Apr 28 13:17:10 MST 2006
I'll try the script you provided, thanks for that.
ODE 0.5 has no support for building ODE as a Dynamic Library.
Ryan Gardner wrote:
> I think that a part of the problem building on a mac is that the
> autotools aren't finding the OS X's GL libraries correctly.
>
> If I manually edit the generated config files for drawstuff and
> destest to include and link with the /usr/X11R6/include and
> /usr/X11R6/lib it will get past the Open GL complaining in the make
> process...
>
> I found an m4 script on the web that may or may not help solve this
> problem. It's located here:
>
> http://autoconf-archive.cryp.to/ax_check_gl.html
>
> I have not done anything with autotools before, so I have no clue
> where to put that script (or if it would even help)
>
> After I sidestepped the OpenGL hurdle by manually editing the
> makefiles, I had another problem come when trying to link libode.dylib
>
> ld: Undefined symbols:
> __Unwind_Resume
>
> That's where I'm at now. FWIW, ode 0.5 builds and runs fine on my
> Mac... so I know that the GL stuff (at least the old GL stuff) will
> work and build and run... etc..
>
> Ryan
More information about the ODE
mailing list