[ODE] Patch to optimize the angles calculation of Universal joint
Jean de Largentaye
jlargentaye at gmail.com
Fri Apr 28 03:24:01 MST 2006
By odometry, you mean the distance traveled by your object, right? I'm
not sure of any good solution, but I have doubts that Angle2 would be
useful, if only because your wheel could have turned more than 360
degrees between each step. So the returned value will already be
modulo 360 degrees since the last step. Wouldn't this be a problem for
you?
Furthermore, are you sure your vehicle hasn't "slipped" on the
terrain? In which case, even if you do have adequate values of Angle2,
it won't be consistent with the distance traveled by the vehicle.
I guess just making a sum of distances traveled by the centre of mass
of your vehicle between each time step isn't what you're looking for?
Regards,
Jean
On 4/28/06, LR <logreg at free.fr> wrote:
> Hi,
>
> In fact i use a hinge 2 to have a suspention on axis 1 and wheel on axis2
> (of course !).
> On each axis a have to know angle to compute odometry (odometrics ?
> Odometers ?).
> Today, for the axis 2, i use AngleRate to compute wheel odometry but the
> rate is not efficient, i must look at what happend every time step.
>
> On the hinge joint, it's easy using GetAngle to compute the odometry, on
> hinge2 it's not ...
>
> In my precedents mails i confused axis 1 and axis2, sorry. But my real
> problem is to know the two angles to compute a good odometry for each axis.
> Then i think GetAxis2Angle (or GetHinge2Angles) should be a good feature.
>
>
> Laurent.
>
>
> -----Message d'origine-----
> De : Jean de Largentaye [mailto:jlargentaye at gmail.com]
> Envoyé : vendredi 28 avril 2006 09:30
> À : LR
> Cc : ODE Mailing List (E-mail)
> Objet : Re: [ODE] Patch to optimize the angles calculation of Universal
> joint
>
> Hi Laurent,
>
> I remain surprised that you'd need the Hinge2 Angle2 value, especially for
> changing the direction of the wheel. For that you should only need
> Angle1
>
> The point of hinge2 is that the object on Axis2 turns quickly, typically a
> wheel. The angle of that object isn't really important, only its speed is
> (Angle2Rate). Or maybe in your situation it's turning slowly, but in that
> case you shouldn't be using Hinge2, but rather two hinges, I believe.
>
> My understanding is that GetHinge2Angle2 was omitted purposefully, so that
> people wouldn't want to use Hinge2 in a situation where they would need
> Angle2.
>
> But then, maybe I'm ignoring some blatant fact or specific case. Damn
> fridays :)
>
> Jean
>
> On 4/27/06, LR <logreg at free.fr> wrote:
> > Hi,
> >
> > Do you think you can code the dJointGetHinge2Angle2 function ? Or
> > Codeing the getHing2Angles ?
> >
> > Laurent.
> >
> >
> > -----Message d'origine-----
> > De : ode-bounces at q12.org [mailto:ode-bounces at q12.org] De la part de
> > Remi Ricard Envoyé : jeudi 27 avril 2006 19:44 À : ODE Mailing List
> > (E-mail) Objet : [ODE] Patch to optimize the angles calculation of
> > Universal joint
> >
> > Hi,
> >
> > This is patch optimize the way to get both angles for the Universal joint.
> >
> > Instead of calling getUniversalAngle1 and getUniversalAngle2 and doing
> > some redundant stuff I added the function getUniversalAngles(j, angle1,
> angle2).
> >
> > I did some testing and the function universalGetInfo1 using the
> > getUniversalAngles to find both angles is 23% faster.
> >
> > The patch is done againts latest svn trunk (2006/04/27).
> >
> > I submitted the patch on the sourceforge website.
> >
> > I'm only posting this here to let the developer with svn acces know
> > that there is a new patch.
> >
> > The patch is produced with:
> > svn diff >> ../add_getUniversalAngles.patch
> >
> > Description:
> > Add a function optimizing the calculation of both angles of the
> > universal joint.
> >
> >
> > Remi
> > _______________________________________________
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> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
> >
> >
> >
> >
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> >
>
>
>
>
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