[ODE] Pick up objects

David Sveningsson david.sveningsson at telia.com
Wed Apr 26 10:03:35 MST 2006


That fixed so the objects doesn't explode, but I still can't update the
anchor of the joint. Or at least it doesn't move to it. Do I have to
apply a force to have the object move up after moving the anchor up?

Which type of joint is the best for this? I tried 'ball and socket'
joint and that worked quite good except it doesn't maintain the angle
(which it probably shouldn't). With the slider joint I can't get a fixed
distance.




*//David Sveningsson [eXt]*
______________________________________
Freelance Coder | Game Developer Student
[ http://sidvind.com ]  [ http://nitroxy.com ]


Russel wrote:
> Are you still colliding the object with the arm?  If a contact joint  
> is created in addition to your joint, bad things will happen.
>
> On Apr 26, 2006, at 7:55 AM, irrisor at dev.java.net wrote:
>
>   
>> A fixed joint worked fine for me in that case. What joint did you use?
>>
>> David Sveningsson wrote:
>>
>>     
>>>    Hi, I want to have a body to pick another body I can find if  
>>> there is
>>> any body to pick up but I don't know how to attach it. I try to  
>>> create a
>>> joint between them which works for a while, but when I want to rotate
>>> the arm holding the body both bodies explode. How is the best way  
>>> to do
>>> this?
>>>       
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>
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