[ODE] Trimesh Sphere collision in the wrong place.

Beat Walking Bene Gesserit dacobi at gmail.com
Wed Apr 26 05:29:19 MST 2006


I have constructed a scene using the same procedure as in test_basket.cpp.
In my scene is a static trimesh tunnel and a sphere.

The problem is that contact points only are generated severel seconds/units
efter the sphere has passed through the wall of the tunnel.

How can that be when I use the same data for the trimesh and for opengl??

Any help appreciated!

/Jacob Kolding
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://q12.org/pipermail/ode/attachments/20060426/10f37564/attachment.htm


More information about the ODE mailing list