[ODE] Ways to contribute brainpower to ODE? (Higher order integrator?)
Rodrigo Hernandez
kwizatz at aeongames.com
Sun Apr 23 10:22:50 MST 2006
I cannot say for sure whether you're right or wrong, but your conclusion
is the same one I arrived at, specialized tests might be less flexible
than a general one,
but so far, they're less inestable and take less CPU cycles than at
least the (general) GJK algorithm.
Jaroslav Sinecky wrote:
> Yes, for convex hull there is already Bullet library implementing GJK
> and the new implementation by Rodrigo. I tried the Bullet-ODE
> integration couple months ago, and it worked, but my frame rates
> dropped deep deep bellow interactive. I don't know if it got any
> better since (Erwin?)
> At the end, my impression was that costume collision code for each
> primitive pair will probably always beat general convex hull
> algorithms in terms of performance. Or am I wrong?
>
> Jaroslav
More information about the ODE
mailing list