[ODE] Assembling Bodies

J. Perkins starkos at gmail.com
Tue Apr 18 05:17:24 MST 2006


On 4/18/06, Wesley Smith <wesley.hoke at gmail.com> wrote:
> In any case, how do people usually handle this kind of thing in ODE?
> Is it necessary for me to remove the joined pairs from the collision
> callback?

That's correct. You should not create collision joints on those two
bodies if they already have a fixed joint between them. ODE has an
"IsConnected" method (check the docs, don't remember the exact call)
to tell if there is a joint in place between two bodies.

HTH,

Jason



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