[ODE] handling player collision with static and dynamic objects separately
Ronnie Joseph
rj65535 at hotmail.com
Mon Apr 17 06:22:19 MST 2006
hi,
i am trying to add ode to my game engine , adding ordinary objects were
pretty
straight forward but player and ai movement have been a real pain.i would
like to
control player-static world collisions myself and let ode handle player -
dynamic objects.
this way i have complete control over player movement and can have dynamic
physics
as well.
my current algorithm is,
1) get keyboard input and view dir and create move dir
2) slide player box thru static environment in move dir
3) set ode box to previous player pos , velocity to move dir
4) dworldstep()
5) set player pos to ode box pos
i also disabled collision with static geometry using collide bits and also
reset the orientation of ode player box each frame.i like to know
if anyone has tried anything similar , any suggestions, i dun care for
perfect physics but only has to look rite.
thanks.
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