[ODE] Building on MacOSX
Rodrigo Hernandez
kwizatz at aeongames.com
Fri Apr 14 10:27:05 MST 2006
I just added a check for this, please try it out, it should compile with
no changes now.
Hampus Soderstrom wrote:
> Hi,
>
> For ODE to build on OSX you also need to change Makefile.am in
> ode/ode/src.
>
> gcc on OSX doesn't support the -shared flag. It should probably be
> changed to either -dylib or -bundle.
>
> /Hampa
>
> 13 apr 2006 kl. 23.00 skrev Rodrigo Hernandez:
>
>>
>> Yes, the Old way is being phased out, is there a reason you're not using
>> autotools?
>>
>>
>> irrisor at dev.java.net wrote:
>>
>>
>>> Hi again,
>>>
>>> building on OSX failed for me as ODE_API was not defined in the
>>> automatically generated config.h (building without automake). After
>>> adding a plain #define ODE_API it compiled fine. Is this a configure
>>> bug?
>>> Also the Makefile does not seem to be up to date it e.g. refers
>>> collision_std.cpp which is not present any more, some other files are
>>> missing. Can somebody update this? Or is the use of Makefiles
>>> dicouraged
>>> now?
>>>
>>> Best regards,
>>> Irrisor
>>> _______________________________________________
>>> ODE mailing list
>>> ODE at q12.org
>>> http://q12.org/mailman/listinfo/ode
>>>
>>>
>>>
>>>
>>
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>>
>>
>
>
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