[ODE] Geist3D, ODE and Open-source
jstier@cs.uvic.ca
jstier at cs.uvic.ca
Tue Apr 11 17:37:55 MST 2006
>
> Why not just leave the libraries separate? You're going to get some
> data duplication, yes, but we're not living in 1995 - we're using C++
> (well, most of us), .NET, etc, a little data duplication for ease of
> use and portability/reuse of code/sanity is worth it.
>
> I've simply wrapped my engine around ODE, and I have no complaints.
Yeah, you have point here. I will probably just keep it wrapped and work on
other things.
> ... and I would suggest you use the BSD license, simply because it
> makes whatever you create more useful to everyone. LGPL'ing it will
> tend to make commercial entities (and those that might become
> commercial) shy away from its use; If that's your intention, then go
> right ahead with LGPL, otherwise go with BSD.
I am not quite ready for the BSD license yet. For now, I will start with the GPL
and see what happens.
>
> Cool app, I'll have to take a peak at it.
>
Great, let me know what you think. Unfortunately its only on windows right now.
The code isn't available yet either. I just got a project approved at
sourceforge and now it will a while to cleanup the code and build a proper
install for the code.
Jochen
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