[ODE] How to simulate a sea environment?

gl gl at ntlworld.com
Wed Apr 5 11:14:15 MST 2006


Check this out (a bouyancy implementation using ODE):
http://www.cambrianlabs.com/Mattias/DelphiODE/BuoyancyParticles.asp

Although the images seem to be broken at the moment...
--
gl

----- Original Message ----- 
From: "Emre EGE" <emreege at gmail.com>
To: <ode at q12.org>
Sent: Wednesday, April 05, 2006 3:43 PM
Subject: [ODE] How to simulate a sea environment?


> Hi;
> How can i make a world that acts like a sea? That is the object will
> act like underwater. Can i set the density of the world? (e.g. can i
> set the density of water ). How can i set the forces over an object
> while it is movinr?When an object moves underwater friction forces are
> very important. But how can i simulate this? Please help me and if you
> can send me a demo if you have, i will be very glad.
> Thanks,
> 
> Emre
> 
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