[ODE] Multiple questions
The Sukender
suky0001 at hotmail.com
Wed Apr 5 06:47:12 MST 2006
Hi !
I'm new to this mailing list, and a new user of ODE. I've got a lof of
questions & things to say ! Let's beging with 4 things...
1. I'm very interested in dHeightField primitive. Can anyone tell me more
about it ? Is it useable or is it only testing code ?
2. Someone told about a "stable and reliable data file format" : I
definitely agree with that. I would like to add that it could be great to
organize readers (=loaders) and writers (=savers) the same way that OSG do
(www.openscenegraph.org) : code is included in distribution, but is deported
from the core (actually, namespaces and directories separates the
readers/writers from the core).
In fact, I plan to create something that will "link" ODE and OSG so that you
could load/save a full 3D / physical object.
3. Is there a way to have a "scaled-sphere" primitive ? (See
http://www.city-net.com/~amandel/portfolio/images/masters/running_fall2.jpg
if you don't understand what I mean !). If not, could it be implemented on
furure releases ?
4. I want to create "High speed bodies", that is to say bodies that go too
fast for the timestep, but too slow for beeing replaced by rays. The main
problem is that they can taverse a geom without being in collision... will
that be modified in future releases (with the use of an interpolation for
instance) ? Has someone created such bodies ? Any idea ?
I personally plan to use only spheres and use capped cylinders for a "quick
'n dirty" interpolation...
Thanks !
Sukender
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