[ODE] dt computation

J. Perkins starkos at gmail.com
Tue Apr 4 10:03:16 MST 2006


On 4/4/06, Bram Stolk <bram at sara.nl> wrote:
> I suppose you have already too much to do, but in the
> unlikely case you have some spare time, we could opt for
> finding a proper release height (sz) that enables a score
> for win32. Then we can simple cheat and do a ifdef WIN32
> on the fall-height, and have the score anyway. My guess is
> that the fall-height should be just a little bit lower for
> win32, if it bounces off the back of the basket.

Can you make the basket a little bigger?

This is an interesting example, thanks for writing it up. I wonder how
it would run on OSX (or a playstation for that matter)? I know that a
lot of people have wanted ODE to produce the same results everywhere;
I don't know if it is possible or not.

Jason



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