[ODE] dt computation
Bram Stolk
bram at sara.nl
Mon Apr 3 11:10:40 MST 2006
gl wrote:
> Was the suggestion to use a variable time step? If so, why not implement
> the correct way of doing this, ie. accumulating elapsed time, and then using
> as many fixed steps as are required to catch up to it. This is a FAQ anway
> and having it right in the demos would avoid future Qs.
You're absolutely right ofcourse.
I do this in test_basket now, and after Jaroslav's fixes, it actually
shoots a basketball in the hoop, regardless of framerates in a
deterministic way.
0.6-rc1 is going to be one fine release candidate :-)
Bram
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