[ODE] First person shooter - falling over

Megan Fox shalinor at gmail.com
Sat Sep 17 14:31:19 MST 2005


My solution is to float the body off the ground with a ray and create
a system to "fake" friction based on player values (like Strength -
the stronger you are, the more force you can resist, the faster you
are the faster your top speed, the stronger your legs the faster you
can accelerate, etc).

Turning friction to 0 on the player body "can" work, but then glancing
collisions (player vs wall, thrown box vs player) look completely
wrong.  Instead of a nice thud-y collision, the body sorta slides off,
or the player sorta slides around the obstruction.

On 9/17/05, Dan <danfrith at gmail.com> wrote:
> On 9/17/05, Vast <vasko.tim at gmail.com> wrote:
> > try setting friction to 0;
> >
> > Tim Vasko,
> > President of VaskoSoftware Development Company
> 
> I've tried setting the "contact surface mu" to zero but this just
> makes it slide all over the place. Before it was at dInfinity.
> 
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-- 
-Megan Fox
Lead Developer, Elium Project
http://www.elium.tk



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